Texturing I did for a forest showing newer and aged materials. Models are ones I downloaded, but I am responsible for all texturing and lighting.
VSFX work for a water simulation. I am responsible for all assets and the entirety of the project. I modeled and rigged the tank, the monster, the room, and completed the water simulation.
A walk cycle of the lurker rig. It is meant to show his personality and how he would move at the bottom of the water.
I did only the animation for this shot.
A pantomime of the lurker rig and a fish rig. To show what the lurker's acting would look like.
I did only the animation for this shot.
This is a bird animation that we used reference to animate.
I did the animation for this shot.
This is a jump test for this rig. To show force and weight in its jump.
I did the animation and background for this shot.
A walk with the personality of an older person. I am responsible for the animation of this shot.
A running/jumping animation for a superhero kind of shot. He punches the ground at the end. I am responsible for the animation of this shot.
This is a short film called "Glitched." This was a team effort in my Film Making class. I will post my individual work on shots, below this. This was a great learning experience for me, as I got to be producer for the group, set up deadlines, and provide some color correction, as well as, help with timing with the animations provided. Everyone worked so well together and I am so so so proud of all of us. I hope you enjoy.